In this video, the second in the series of three, Phil examines adding local detail to the engine cover model created previously. Video Tutorial 5 - Engine Cover - Adding Detail (2 of 3) Read the Rhino3d - Engine Cover - Modelling the Overall Form and Complex Corner Blend Video Transcript Here The corner blend or ball corner is often an area that causes problems for designers and modellers and we look at using some simple tried and tested strategies to overcome this. In this first video in the series of three, we take a quick look at setting out the main construction curves and basic slab surfaces before moving on to look at a less than straightforward corner blend in detail. Phil has created a series of videos examining the creation of a styling model for an engine cover that will ultimately be exported into SolidWorks. Video Tutorial 4 - Engine Cover - Modelling the Overall Form and Complex Corner Blend (1 of 3) Read the V-Ray for Rhino, Textures and Decals Video Transcript Here
Next Phil explains how to create decals in V-Ray for Rhino – a process which involves multiple diffuse layers and mapping channels. The standard mapping types are explained and demonstrated along with UV Unwrapping and Editing and Custom Mapping. In this video, Phil outlines the process of creating simple textures in V-Ray for Rhino before concentrating on mapping these textures in Rhino. Video Tutorial 3 - V-Ray for Rhino, Textures and Decals
Read the Creating and Controlling a Transitional Surface in Rhino3d Video Transcript Here Using the simple example of a vehicle wheel arch, Phil introduces how continuity is expressed and evaluated in Rhino before looking at a number of solutions to producing a controlled smooth transitional surface. In this second tutorial Phil looks at creating and controlling a typical transitional surface. Video Tutorial 2 - Creating and Controlling a Transitional Surface in Rhino3d Read the Rhino Block Instances and V-Ray Proxies Video Transcript Here The use of Rhino Block Instances and V-Ray Proxy Objects is described in detail along with a methodology to combine Blocks and Proxies together to overcome issues that arise when using them individually. This first tutorial examines working with multiple instances of objects in the same Rhino file and introduces strategies to help with minimising file size and reducing memory overhead whilst at the same time increasing modelling and visualisation flexibility. Video Tutorial 1 - Rhino Block Instances & V-Ray Proxies
These Rhino3d for Windows Free Video Tutorials have been curated by the team at Simply Rhino to help you learn Rhino.